The Grinch: Christmas Adventures
Edition: Merry & Mischievous Edition
Role: Technical Designer at Casual Brothers
Engine & Tech: Unity, C#
Overview
The Grinch: Christmas Adventures | Merry & Mischievous Edition is a 2D platformer that brings the iconic Dr. Seuss story to life in an interactive, family-friendly experience. Players navigate Whoville as the Grinch and his dog Max, solving puzzles, engaging with the environment, and uncovering hidden collectibles. This edition enhances the original game with new features, improved UI, and refined gameplay systems, delivering a polished and accessible experience across multiple platforms.
My Contributions
DLC Menus & Level Select
Level Map Expansion: Refactored the level select screen to add sub-menus, path arrows, and support for new DLC zones.
Front-End UI: Programmed Main menu popups, dynamic DLC buttons, and entry animations.
In-game store & Save Systems
Shop Mechanics: Built the front-end store interface, currency checks and item preview/unlock features
Save Logic: Programmed backend save system for DLC unlocks, cosmetic states and region flags so player progress saves across sessions.
Narrative Cutscenes & Replayability
Interactive Storybooks: Implemented cutscene logic for in-game books and DLC story sequences.
Speedrun Mechanics: Added completion timers and time-to-beat trackers directly to level select cards to encourage replayability.
Production & Polish
Localisation: Hooked up dynamic UI text fields to support mulit-language localisations and prevented layout clipping.
QA & Specs: Ran playtesting passes and cleaned up gameplay / UI bugs for release.