Hot Rod Mayhem
Level Designer / Game Designer at Casual Brothers
Hot Rod Mayhem is a fast-paced, couch co-op kart racer focused on tight, arcade-style driving and chaotic power-up combat. Designed for up to four local players, the game features a cast of quirky vehicles and a vibrant selection of hand-crafted tracks, each with multiple variants. Players compete in trial-based championships, combining skill-based challenges with traditional races, while unlocking cosmetics and new cars.
As a game designer, I focused on the Trials Mode, designing and implementing 100 unique trial challenges across 10 maps and 10 trial types including Barrel Dodge, Checkpoint Chase, Shock Shuffle, Balloon Pop, Cone Careen, Booster Rush, Hoop Jump, Target Attack, Puppy Panic, and Alien Attack. Each trial supported four difficulty tiers (Easy, Medium, Hard, and Crazy), with increasing challenge reflected through tighter time limits, more obstacles, or faster targets. While some variants had already been created for a small number of maps, I expanded them across all remaining maps, designing new layouts, integrating them into existing environments, balancing difficulty, and playtesting extensively to ensure fairness and fun. I also addressed minor bugs and design edge cases throughout implementation, ensuring consistency and replayability across the full range of trials.