The Grinch 2: Saving Christmas

Role: Technical Designer/Level Designer at Casual Brothers

Engine & Tech: Unity, C#, Cinemachine, Level Design and Prototyping Tools


Overview

Designed and prototyped core gameplay mechanics, environmental areas, and narrative systems for The Grinch 2: Saving Christmas. Focused on prototyping new enemy behaviors and tools, implementing NPC interactions, configuring dynamic hub camera behaviors, constructing a testing area for developers, and implementing in-game narrative storybooks.

Key Technical & Design Contributions

Gameplay Mechanics & Systems Prototyping

  • Enemy & Tool Prototypes: Prototyped new enemy AI behaviors, player tools, and interactive mechanics in Unity to expand core gameplay variety.

  • NPC Systems Integration: Prototyped and programmed NPC spawn logic, animation triggers, and state controllers across hub and level environments.

  • Hub Camera Implementation: Built and tuned custom camera behaviors (using Cinemachine) for hub spaces to ensure smooth framing, target tracking, and clean transitions between gameplay and dialogue.

Level Design & Environmental Building

  • The Gym Creation: Designed and fully populated "The Gym" testing area for developers.

  • Level Design Assistance: Assisted level designers with level blockouts, spatial pacing, and mechanics integration across multiple stage layouts.

Narrative Systems & Production

  • In-Game Books Implementation: Implemented the book logic and visuals for dynamic storybook cutscenes.

  • Playtesting & Bug Fixing: Executed extensive playtesting passes, resolved camera clipping/collision bugs, and addressed NPC and trigger volume edge cases prior to release.

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The Cat In The Hat: Rainy Day Mayhem